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>> No.3090190 [View]
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3090190

>>3090163
To find the darkest value of an object (excluding ambient occlusion,) you can take the lightest area, aka the true value and subtract it from the value ten (black) and divide that value by two. Then add that to the true value.

A cubes lightest value is 0 (White)
(10 - 0) / 2 = 5 - the darkest value of the cube is mid grey
A cubes lightest value is 5
(10 - 5) / 2 = 2.5 - Add 2.5 to 5 and the darkest side is 7.5.
A cube is light grey, so about 3
(10 - 3) / 2 = 3.5 - add 3.5 to 3 to get the darkest value of 6.5
Half way between those numbers is the mid value obv

You can replace the 10 with other values like 8 to achieve different shadow strengths im assuming.

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