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/ic/ - Artwork/Critique

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>> No.4145090 [View]
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4145090

>>4144964
Rotate figures, draw a box around your figure and rotate it. You'll start filling up your visual library in no time

>> No.4107152 [View]
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4107152

>>4107136
>>4107136
They’re modified boxes cylinders and spheres in perspective. The mannequin is a simple abstraction of the human body using these 3d shapes. Learn boxes in perspective, learn how to rotate them, and then learn how learn how put objects inside those boxes.

>> No.3310996 [View]
File: 272 KB, 650x1037, tutorial_by_cushart-d9jcf1a.jpg [View same] [iqdb] [saucenao] [google]
3310996

>>3310723
Skip to 1:54 https://youtu.be/DaG-cBidCBw

James explains it pretty well but he skips the basic shit about orthographs I didn't really get (I'm dumb)

Basically you draw something, anything. Box it in, then you draw it in different views from top bottom and side.

>> No.3290633 [DELETED]  [View]
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3290633

Pros of this method compared to just drawing the Loomis box in perspective?

>> No.2883401 [View]
File: 272 KB, 650x1037, tutorial_by_cushart-d9jcf1a.jpg [View same] [iqdb] [saucenao] [google]
2883401

Imagine you were viewing this figure from far away, all the body parts would be the same size, nothing would be bigger than anything else.

Krenz Cushart draws his figures by drawing the figure in the desired pose except in an orthographic view. He makes 2 of these drawings (front and side) and then breaks them down into perfect squares on both sides.

So a figure kneeling could maybe be 2.5 squares long and 1 square across.

He then draws a cube in perspective at his desired angle and transfers the orthographic views into the cubes.

TL;DR how Scott Robertson or Feng Zhu would draw.

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