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>> No.4927494 [View]
File: 3 KB, 168x168, 8A6180E9-CCF6-40BB-8AF1-674CC81AA812.png [View same] [iqdb] [saucenao] [google]
4927494

>>4927023
Good, I like your forms and she looks very lively. The logo is neat, too.
>>4927345
>How do highlights and small details work on pixel art? Are they hard to implement?
I'd say they work similarly to how you'd put them on normal paintings/drawings, but a lot more abstract. Your brush is a square, after all. So some details you just have to leave out because they're too small for the size you're working with and would clutter the image.
I only started four months ago so it's a lot of trial and error for me. Before I draw, I always have a 3D-model of what I want to draw in my head, so I basically know how the light will fall on that. What's important is to get that balance between flat and three-dimensional, I often end up overdoing highlights and dithering at first just because I want to convey my shapes as clearly as possible and have to correct that afterwards. You have to keep in mind that your sprite has to be readable first, detailed second. I think picrel is pretty borderline. But it serves as a good example. Highlights/shadows are sparse relative to the body mass of the monster, but efficiently placed.
>>4927356
>>4927358
You forgot 2 pixels on the pants here

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