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>> No.4047060 [View]
File: 46 KB, 564x729, 1549885486363.jpg [View same] [iqdb] [saucenao] [google]
4047060

Drawing better is, in a way, a universal skill.
As you improve your realism, so will you improve your ability to simplify and draw cartoons.

Cause right now you have to struggle just to make a stiff pose believable enough within your artistic limitations. A pro who can draw the human body from any pose with little to no reference can shit out 200 drawings of the same character doing whatever they please, because they know anatomy, perspective, they can rotate objects in their minds and translate that to paper.

The answer is not a forgiving one, but it is the sad truth: draw more, draw from life, draw with intent.

Doesn't mean you should give up on your project just because you're unable to do it masterfully - it will be good mileage and help you if you can pull it off - if you can't, but try, you will also be learning.

For now what I'd suggest is picking up some tutorials on gestural drawing and composition. Also be aware of your characters' silhouettes and geometric shapes, so that you may transmit their actions better.

>> No.3837418 [View]
File: 46 KB, 564x729, 1533647870387.jpg [View same] [iqdb] [saucenao] [google]
3837418

Is OP's example supposed to look bad?

Are you aware that drawing hyper realistic space marines means jackshit if you can't understand graphic appeal?

If you can't tell why the artist in your pic is good and/or appealing, then you still have a lot to learn.

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