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>> No.4199675 [View]
File: 1.01 MB, 1882x2377, how to use perspective in drawing animu girls.jpg [View same] [iqdb] [saucenao] [google]
4199675

>>4199632
OP does understand and will explain it now. i dont post anything i dont understand, as opposed to many people on this board that just throw 200 hundred page books they never read at people who are at the level where they cant draw a straight line.

>>4199625
im gonna explain this as I understand it and nothing else.
1. lets look at what "perspective made easy" teaches us in the couple of first pages
A. horizon level
B. vanishing point
C. foreshortening

2. now, how these 3 simple concepts help us construct a human figure:
A horizon level/eye level - whats below the eye level we see from above, whats above the eye level we see from below. any time you draw a human figure, you're sunbconsciously establishing an eye level. and if you dont draw the parts of the body accordingly to whether we see them from below or above, the figure will look flat and skewed. picrel, example 1.
B. vanishing points - is something is "aimed" at us, we see it converging towards a point (a vanishing point) somewhere in the back and expanding towards us. a good example of a body part "aimed" towards us is a head seen from above. picrel, example 2.
C. foreshortening - similarly to 2), if something is "aimed" at us, its parts are covering up the parts behind. think of an arm aimed towards us, or a hip of a person sitting in front of you. if you imagine them as slices, the slices closer to you are covering up the slices in the back, thus making this whole body part appear shorter.

3. how to practice this way of thinking:
this is what i did - i suggest you take artworks of artists you like and try to find the eye level. the eye level is where the body parts are neither seen from below nor above, they're just presented frontally. when we see them from above, for example we can see the tip of the characters head, theres a good chance the head (and thus the whole figure) is below the eye level (unless the character is bending over and is above the eye level...).

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