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/ic/ - Artwork/Critique

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>> No.6685141 [View]
File: 102 KB, 270x270, 1518562800949.png [View same] [iqdb] [saucenao] [google]
6685141

>>6685077
aww yiss some /ss/ action in the making.

>> No.3825452 [View]
File: 103 KB, 270x270, 1518562800949.png [View same] [iqdb] [saucenao] [google]
3825452

>>3824752
Loomis is doing us a favor by hiding fundamentals behind old balding men to create cute and adorable moeblobs, your job is to create beauty from the ugly using the same principles used to create his Blooks. It's like an occult knowledge hidden in plain sight.

>> No.3512081 [View]
File: 103 KB, 270x270, 1518562800949.png [View same] [iqdb] [saucenao] [google]
3512081

>>3512068
Always posted my work when asked, even though there's legitimate reasons not to because I get banned.

>> No.3309614 [View]
File: 103 KB, 270x270, 1514746639395.png [View same] [iqdb] [saucenao] [google]
3309614

>>3309553
Generally I start with darker, desaturated midtones that are close to the local color. Then I just think about the main source of light-- if it's warm, then the shadows tend to be cooler and vice versa. Saturation near terminators is great for punching out shapes of dark and light? Those are some basic ideas but I still very often may randomly pick some colors then paint over it with a non-opaque brush and let some random hints of different chroma shine through from underneath. If you just put some stuff down and push it around you might find some colors you like more than what you initially had in mind. If things get too out of control there's always masking with gradient maps and/or color balancing that can help you pull them back in.

(Thanks for the kind words btw!)

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