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>> No.4988693 [View]
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4988693

Hello, been a while thread! For those of you who haven't worked on a portfolio before and don't know where to start I included some samples of portfolios I found online. (Also edited the challenge to include it.)

https://docs.google.com/document/d/1Ox57omLOO8qksBEnVhg-q8wBR3aOvKVv1F_dncmzAOU/edit?usp=sharing

These are by no means the best or exactly what you should be doing but should give you an initial idea about what a portfolio could look like or what it should include. Keep in mind that I am personally biased towards visual development and animation portfolios so I strongly encourage you to search for good portfolio examples for the jobs you want to be going for in the future. Another place to find good inspiration are artbooks. Whether those for games or animation, they should give you a good sample of what pre-production art looks like.

Figure out what you want to gear your portfolio towards.

Don't forget what the function of a folio is! You don't have to render everything out perfectly, a turnaround, for example, doesn't need to be painted and polished, but just an accurate simple, clean drawing.

If you're not doing your own story/project I highly suggest taking either a story from a book, inspired by a fairytale/folklore, or something that is quite old but recognisable, so you can avoid getting too influenced by existing materials.

Doing some preparation work before you start on the drawings might help you a lot!
-Build up moodboards or pinterest boards to help you maintain coherency and a style guide. The visual language you choose should be reflected in items/creatures/characters.
-Plan out what will go where before hand, you don't want to have 2 character designs and 7 environments if you're looking for a character design position, for example.

Good luck!

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