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/ic/ - Artwork/Critique

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>> No.4856552 [View]
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4856552

>>4856549
https://www.youtube.com/watch?v=pWB5JZRGl0U

>> No.4397651 [DELETED]  [View]
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4397651

>checks out thread
>90% of the images are of anime girls
It's a shame because of these are drawn rather well, but so many draw the exact same shit. Not much variety in subject matter, or interesting ideas.

ITT: very uninspired work and lack of personality.

>> No.4397648 [DELETED]  [View]
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4397648

>checks out thread
>90% of the images are of anime girls
It's a shame because of these are drawn rather well, but so many draw the same exact shit. not much variety in subject matter.

ITT: very inspired work and lack of personality.

>> No.4380721 [View]
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4380721

I've never posted on this board before I've just been watching for years

>> No.2510707 [View]
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2510707

My art high school class was full of mentals. I have some good shit too. I'll greentext later cause i'm not native english.

>> No.2492811 [View]
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2492811

>>2491596
>https://mega.nz/#!xNIxSQiY!VYUe-vsd4zwbYYJrR7D8L1mQ3RwUNqKudoF_v3OC5LE

>> No.2203285 [View]
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2203285

>>2203195
Of course there's little variations of the formula, like what type of material the object is:
If it's metallic, it'll have more of the environment being reflected on the surface, bringing more colors onto both sides of the equation. A chrome ball just has pretty much every color in it that the environment does, except one-half to one full step darker in value than it's surrounding environment. (page 171 in How to Render)

I learned the formula from Steve Huston's "Painting using Impressionist Outdoor Color Theory" series. But it felt kind of outdated from other shit I've been studying on light, aka coming up with the formula I gave.

Remember, treat each side of the plane as its own palette, do not mix them (unless that is what you observe).
Also, you have to worry about Specular Reflections and Frenel Effect, but you can look those up on your own.
Light is a tricky subject, and even with all that I know, I've found it easier to just LOOK at reference or real life and OBSERVE what is going on, rather than reading or watching it. 3D programs like Blender or 3DS Max or even Maya (I think) can help with setting up scenes.

Light can get very mathematical very quickly, and I don't think you'd want to be measuring kelvins or wattage to just put some blue or red on an object.

If it looks and FEELS right, then put it there. And if you're having anymore trouble, set up a little scene where you can see for yourself how light reacts to the object.

Have fun with it, don't get stuck on it like I did. Light is what intimidated me from painting, and once I just put paint on the canvas, I never looked back.

JUST DO IT.

>> No.2193408 [View]
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2193408

>>2193141
> If you're an unoriginal hack you're mediocre, everyone knows this

You ignorant, dense fuck

>> No.2110654 [View]
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2110654

Let's say I have a red ball.
Under white light, the local color will be the most accurate.
Under a warmer light, though, the local color begins to shift towards warmth and becomes a warmer red-orange, right? Does that mean that every shift in value on the side being hit by the light is warmly tinted along with the Red local color? Is there any point where the local color actually is its most "accurate" or "true" under this warm light?

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