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/ic/ - Artwork/Critique

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>> No.6765526 [View]
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6765526

>>6763666
>>6763677
Thank you for your critique GM-sensei!!

Regarding the meme intros, I agree that they don't necessarily add anything to our animatics, as they're more our way of responding to shitty situations by making content out of it, just like how round 2's poked fun at half our team quitting. Kinda like a, "Go ahead and give me your worst, I'm just going to take it and make something out of it!!"

>Like Chudwick's entry in r1, the time difference allowed this entry to be a direct response to Balkari's entry. I don't think it would have been possible for it to have been so effective a month ago.

I agree. My entry was already finished (spent the last few weeks editing The King's Gaze/making the intros) but I think narratively it wouldn't have been as powerful to send it on time, not as an entry for /crab/, but for myself. I felt relieved when I initially left, it was like a massive weight was lifted off my shoulders, but I couldn't shake the feeling of not only letting down the people who were looking forward to my entry, but myself as well. I felt like I had betrayed the very thing I had fought so hard to believe in, and found it near impossible to move on. I'm glad I left when I did even if at the time I hated it, but I'm glad I came back to make things right. I guess despite everything I still believe?
This tournament ended up challenging me a lot more than I anticipated, not just as an artist/editor but as a person. In spite of the good and the bad, I'm glad things played out the way that they did, I think I was forced to get stronger because of it.

As for the lack of dynamism in the art, very much noted, I crave fun angles like you wouldn't believe but was too scared/tired to attempt during the time crunches. But now that I have more free time I'm ready to chase those art gains and get even stronger!!!

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