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>> No.3989393 [View]
File: 606 KB, 1195x745, nuline-examples.png [View same] [iqdb] [saucenao] [google]
3989393

>breastfeed me on painterly anime skin + nulineart

I'll try my best to explain it. For myself at least - I believe it's a mindset that requires fundamental drawing knowledge. The way I draw, the way I see things - is purely "sculptural," as I'm always fleshing out my drawing and seeing forms and reforming them in three dimensions, so on and so forth. With traditional lineart if you don't ink (taking your drawing, "tracing" it over with an ink pen, etc) your reducing the work you've done and thus your drawing becomes worse in the end. Of course that's not the case for master ink artists (David Finch, Ethan Van Sciver, etc) that have practiced - but for beginners/intermediates that don't have experience inking, it's very difficult.

I think this "nulineart" method is more an extension of the original drawing. If I'm continually sculpting with a brush and building up my lines, not having to worry about making the perfect strokes and edit-undos - the process becomes much more rewarding. Pic related are some examples from cassetterecorder (left) and marmalademan (right). As for tools - I've seen them use basic hard round brushes, some might have minimal texture, maybe not. But it all takes figuring out through your own work.

To clarify: I think drawing and inking are separate mindsets (that both require skill) and we need to think more about how to approach each process individually. Now onto rendering.

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