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>> No.3815822 [View]
File: 224 KB, 730x723, NewCanvas1.png [View same] [iqdb] [saucenao] [google]
3815822

>>3815800
I've added both rim lighting and reflective lighting. Reflective is generally softer and affects surrounding objects. The strong red color would reflect onto the character for example and a secondary cooler light would bounce off of the character too. Rim lighting is strong and sharp that's a third light source that comes from behind the character.

Check out Scott Robertson's How to Render if you're curious.

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