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>> No.7098385 [View]
File: 464 KB, 1920x1080, blending example.png [View same] [iqdb] [saucenao] [google]
7098385

>>7098335
lol, that's one way of thinking of it. But it's not really SSS. Rather, it's a layer set up that takes colors to black while holding onto saturation and hue shifting "down". And on the inverse, another layer set up that takes colors to white, while holding on to saturation and hue shifting "up".
The results appear similar to SSS, so I can see why you said that.

I don't think the face does a good job at conveying what's happening exactly. Here, I made a new simplified example. And I made a post showing how to set up the layers here: >>>/gd/453550

The point in all this is really simple: shading with basic black or basic white normally looks ugly. But with this layer set up, you can take colors to black or white with a pleasant saturation and hue shift.

In fact, in my updated image: >>7098265 I actually deleted the midtone color, and relied on the shader to boost the shadows up to midtones. Probably not not good to put so much faith into the shader, but I was experimenting here, and wanted to see how far I could push it. Really, the best use case, is when you need true black/true white, and want it to actually blend into black/white in a pleasing way. If you try to do more with it than that, then you'll probably regret how bloated your layers become trying to manage it. So I only suggest using this to get deep black crevices and stark white highlights.

>>7098371
>Also his right eye (our left) is a bit too out to the side
Good catch. I noticed it was off but didn't know how to fix it, so I just did what I could and moved on.

>>7098376
Ylanast is my senpai. I'm trying to be like her, except with the ability to conjure faces from imagination, rather than copy them. So yeah, kind of soulless, but fuck it. Going all in.

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