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/ic/ - Artwork/Critique

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>> No.2804006 [View]
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2804006

Going through the thread, I notice the spriters more than the pixel artists because I am a former spriter.

If you are a spriter and want an edit/constructive criticism just respond to this post and I'll do my best regardless of whether i think you have potential or not.

Ok so you,>>2801720 are doing everything right, but I'd like for you to consider the following:

What does it mean for a sprite to be successful? In the old days it meant it had to be able to run on simple hardware like a NES or GBC. Keep that in mind when you make sprites, this is art with a purpose. Just because you CAN use 3 brown shades doesn't mean you have to, if you can accomplish the same effect with less colors, why not do so?

Next, i recommend stealing the palettes from actual game sprites. 99.99% of the time the professional's got it more right than you because they have already gotten their work on a game. Why reinvent the wheel ? Games with simple but elegant palettes include: Disgaea, FFTA, Advance Wars, Pokemon GBC games, Zelda ALTTP;

When I put misty's Gold/silver sprite next to yours, one could say its a more successful sprite. its smaller, more elegant, it uses the same color in multiple places (this should be your mantra) but most of all its an easier read.

Save yours and this sprite as a 16 color bitmap in paint, which is something you should do to test what colors truly are necessary, and viola!

everything else, trust your own judgement.
Good luck in your endeavors.

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