[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.5112509 [View]
File: 14 KB, 315x504, ed.png [View same] [iqdb] [saucenao] [google]
5112509

>>5111581
Not bad. Study and utilize hue shifting, it's fundamental. Also study selective outlines, it will look great with the low contrast outlines you have here.
Weird highlights on the corner of the armor segments and base of the neck. I assume you tried to shade the armor with a right hand light source? That's not how it would look.
Facial features all sit too low on the face. Jaw angle is too steep. Neck is slightly too thin.
Ear piercings are needlessly complicated. They all can be simplified into clusters of one grey color like the rings of the armor.
Quiver is too small. Arrows too, and they are jagged (study jaggies).
>>5108876
Head is shaped like some cut diamond esque object. Study planes of the face. Don't have to go too hard on it since it's relatively advanced, but study enough to get an idea of how to shade a face.
Banding around the eyes.
Horns are flat since they don't interact with the hair but also aren't suggested to come out of the forehead.
Hair is probably the biggest issue here, hard to comment on where to even improve. Look at references.
>>5108752
>>5108399
Really good. On the full body the torso is too small and you went too hard on wasp waist. Pic related is what I thought of it.
The bat dithering could be simplified and I think the bomb would look nicer if bigger.
>>5110753
That is fucking awesome. I would only sharpen the snake's eye, and the forehead logo seems warped in shape.
>>5112268
I don't know tutorials nor have references but I would study fighting games. Maybe Smash.

Navigation
View posts[+24][+48][+96]