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>> No.3019238 [View]
File: 5 KB, 685x175, ball thing 2.gif [View same] [iqdb] [saucenao] [google]
3019238

>>3019157
that looks really awkward. i guess in my eyes the perspective is okay, but it's the character's motion that bothers me. instead of having a bunch of inbetweens that smoothly blend point A to point B, have more inbetweens that are less evenly placed apart from one another.
a motion spaced like
>| | | | | | | | |
will look really creepy used on characters regardless if you use arcs or not.

spacing things like a leg/arm moving forward during a sprint would look way better with spacing sort of like
>|| | | | | ||
if you get what I mean. having the motion kinda "slow down" subtly for a frame just before a huge jump in motion makes the entire movement look really snappy and fit for things like character animation. it's not robotic, not floaty, and just subtle enough to make a difference
anime uses this kind of shit all the time. the delayed snap or some shit. i dont know what it's called

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