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/ic/ - Artwork/Critique

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>> No.5233947 [View]
File: 433 KB, 884x1916, Neph and Mage4.jpg [View same] [iqdb] [saucenao] [google]
5233947

Where do I post?

>> No.5227204 [View]
File: 433 KB, 884x1916, Neph and Mage4.jpg [View same] [iqdb] [saucenao] [google]
5227204

Here's two of mine. I'm happy to do a fanart for a fanart if you link your character to your reply.

>> No.5215216 [View]
File: 433 KB, 884x1916, Neph and Mage4.jpg [View same] [iqdb] [saucenao] [google]
5215216

>>5215179
Where I'm at.

>> No.5215154 [View]
File: 433 KB, 884x1916, Neph and Mage4.jpg [View same] [iqdb] [saucenao] [google]
5215154

>>5206631
Hey man thanks for the reply. Appreciate it.

>colors could use some work to match better, both between each other and to themselves

I get what you're saying about the colours.

The woman is pretty heavily inspired by a vidya character and her clothes, including colours, are the same as the gear she wore. I was afraid her hair and armour would clash and I assume that's the issue you have?

I'd rather not change them but is there another colour I could throw into the mix to balance it out?

As for the boy, do you think that making him a brunette would help?

> boots feel a little redundant because of his

Honestly with the boots I wanted something quick and easy so it's fair to say that they're pretty much a cut and paste in terms of design. Considering that they make up 40% of the boys body I should really try to differentiate them. Straps or laces or something.

Originally the boys boots were meant to go up to his crotch and didn't have the turned down tops.

This also had the effect of making the pants give him the silhouette of someone with well built hips. Which went with his personality of being a rampant flirt.

> puffed while also wearing nothing else, it seems armor-like, but that the rest of her is so exposed makes it seem quite a random choice

Like I said earlier I worked myself in to a bit of a corner with her due to basing her so heavily upon an in game avatar. I'll look up some refs and see what I can add or change to make her look more 'foot soldiery'

In saying that I've managed to come up with a couple explanations as to why she is dressed like she is.
>her size makes it hard to find clothes/armour that fits
>she enjoys the mobility it affords

Anyway man thanks for the input, you've given me a bit to think about.

If I'm being honest I am a bit married to the the colours but I'll have a play around with them and see if something nicer pops up.

>> No.5206562 [View]
File: 433 KB, 884x1916, Neph and Mage4.jpg [View same] [iqdb] [saucenao] [google]
5206562

'Finished' this off earlier today. Off to bed now.

First really attempt at colouring that was more ambitious than just filling in flats. Even if it's still just basically cell shading at this point but that's fine at the moment.

I need to pay more attention to my forms and lighting and to actually study rendering metal.

I would like to incorporate some hatching and bolder use of blacked out shadow shapes.

Any suggestions on what to look in to in regards to that?

Anything standing out as horribly wrong?

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