[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.6883859 [View]
File: 610 KB, 2133x1600, 0262-014.jpg [View same] [iqdb] [saucenao] [google]
6883859

Posting more of his work

>> No.6715578 [View]
File: 610 KB, 2133x1600, 0262-014.jpg [View same] [iqdb] [saucenao] [google]
6715578

>>6715571
Name 3 character designs in JJK that don't wear the same simplistic ugly as shit uniform with nothing else that makes them stands out. At least Demon Slayer has varied and more complex outfits.
Also
>Shaman King
>Getting mogged in the art department by Jujutsu Gaysen
l m a o

>> No.6535323 [View]
File: 610 KB, 2133x1600, 0262-014.jpg [View same] [iqdb] [saucenao] [google]
6535323

How far can you go focusing only on lineart and detailing while entirely avoiding complex rendering? I could focus on forms and 3d shapes, figures, detailing, texturing, complex character designs, vehicles and armors, etc. and then leaving rendering and coloring as a very secondary feature since it's not what I want to specialize in, but I'm not sure if full flats are the way to go if I'm aiming for getting an audience. Thoughts?

Navigation
View posts[+24][+48][+96]