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>> No.7188538 [View]
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7188538

>>7187511
I'd encourage anyone trying to get better at figure drawing, specially if you're trying to get your drawings to have more "soul" to get into animation.
I don't mean going full on into it but at least watch some videos on the 12 principles, there's like a million videos on yt + the og book, then try to make something move, nothing exposes the flaws in your drawing faster than having to think how your character will move. You're also forced into making a lot of drawings for a single action, pushing you into decisions you never have to make normally, like keeping your volumes consistent, communicating movement in as few lines as possible and not spending 20 min in every frame, it helps you increase your drawing mileage really fast and not worry about how things look rather than them "feeling" right.

Another thing I try to do is treating every pose like a key drawing (like they do in pose to pose animation), looking up reference and making the pose myself if it's nothing crazy, then take mental notes of where the weight is and try to translate that into the page, it becomes a lot more drawing the "feel" of the pose rather than being super methodical about it.

Finally don't copy from those generic reference picture packs where people are standing still in supposedly dynamic poses, unless you're studying something specific those are useless, that's not how real movement works, the best reference is movies/shows/random videos where people move naturally and u can see the intent behind the action, even if you get shit screenshots from them it's x10 better than someone forcing themselves into that pose and freezing in place.

If u wanted practical advice like how to break down and study poses I can maybe do that too.

pic rel is from the lastman comic which is the best example i can thing of, made by people working in animation with an innate sense for movement, the detail is minimal but the action reads perfectly imo.

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