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>> No.6663156 [View]
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6663156

>>6632682
Alright, so I'm working on an interesting project. I'm trying to make a single androgynous 2D model, and then use sprite deformation to turn it into typical masculine or feminine characters. The problem is that I'm having trouble dividing up the parts of the body into a way that looks good.

The big parts that are filtering me are the hips and shoulders. I know how to draw feminine hips, but doing it programmatically and making it look right starting from an androgynous base is difficult.

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