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>> No.2572780 [View]
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>> No.2530287 [View]
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>>2530273
Well I think it's good that you're experimenting with different things for one, that's something lots of people seem to struggle with but it really helps find new ways to do things. Like your finding out about greyscale and minimal blending at the start helps you get a better lay-in, stuff like that.

I'd suggest working differently for faces though, working from soft and then going more defined seems to be the way to go, especially with female faces. I also think your forms are more better and more consistent when you're using more square shapes to build from, like the heads in 104 or the sweet statue in 114. Prioritizing perspective and foreshortening would be a good thing since some of your better imagination stuff is figures from interesting angles or walking deeper/shallower in frame, which is great for storytelling and depth but and even better grip on perspective would help push them further.

As for what to focus on that depends on what you want to do / like doing most. Since it's early days I wouldn't worry about specialising really early on, and you should feel free to experiment and try painting, inking and sketching all different subjects. I'd take some time to flick through your inspiration folder or favourites on deviantart or whatever though and see what common looks or themes they are. I looked through mine and found I'm mostly into painterly pieces, usually fantasy, and the more dramatic wide-shot looking the better. Something like that might help you narrow in on what you like best, and then spend some time getting good at particular things within that. E.g. if you find you like detailed mechs best then you'd spend time on basic mechanics of pistons and mechs you like, as well as building up a visual library of greebles and other little things you can add onto them after.

You don't need to master everything at once remember, and having a thing you can draw ok regularly and start to create your own versions of feels pretty good.

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