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>> No.3427851 [View]
File: 1.42 MB, 1080x720, 1524088829885.gif [View same] [iqdb] [saucenao] [google]
3427851

>>3427765
Okay, don't animate in parts, i guess that would look wonky. But sometimes I just wanna see what something looks like when it moves, so I just go ahead and try to do it. Like with my cat girl image, it started out as a illustration but then I decided that I actually wanted it to move a bit. So I tried to make my own version of this attached gif. I thought it would be relatively easier because she stays in one position.

I didn't have another illustration drawn out, of a different angle, so it's not like I could of used that as a keyframe and figured out how to add volume with displaced inbetweens.
I actually have a monkey on my back that wants to see what this would look like in at least 2's or 3's. And I also wanted to try cellshading the animation. I figured the only loss I could take is whatever time I spend experimenting, so there's no reason not to do it, imo.

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