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/ic/ - Artwork/Critique

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>> No.6765862 [View]
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6765862

>demotivation thread on /ic/

yes quality trolling my fellow russian bro;
this....
>>6765459
this plan is genius; once the artists on /ic/ see this post, they'll never want to draw again!

>but sir nobody on /ic/ draws...

Damn. Thats dash cunning of them; well then okay, then we'll motivate them, and then demotivate them again!

>Brilliant sir.

Muwhahaha! Alright Jenkins, commence operation N.G.M.I.L.C.A:
Never Gonna Make /ic/ Lose Confidence Again or the old "Fake Fake it till you make it"

ah hem.
"uhhh yeah great art anon! wow blog?"

>> No.6182295 [View]
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6182295

>>6182175
Lookin good anon

>> No.4923815 [View]
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4923815

>>4923778
>>4923786
I'm legitimately impressed. It's refreshing actually seeing someone with talent and potential at that age. Hope the best of luck for her future.

>> No.3878064 [View]
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3878064

>>3877883
>Do you have a standard sheet
These should never, ever be used in a professional setting. You would be extremely foolish to use a commission chart when quoting illustrations for real-world, well paid projects. I wouldn't even recommend it for cheap private/personal commissions on social media, as it's a terrible way to price illustration work, not to mention it'll build bad habits of underselling your work and charging purely based on how long something takes to complete.

Pricing work on a case-by-case basis is critically important. There are many factors that come into consideration, but here's a big part of it (copy/pasted from a similar thread): Commissioned work for real-world projects and clients is largely based on >HOW IT IS USED<, not how long it takes (though that can sometimes be a factor).

For example: Let's say you are illustrating two covers for two different magazines. Client A is a small, regional magazine while Client B is a large, internationally known publication. They both commission you to illustrate a cover, and let's say each illustration will take roughly the same amount of time to complete.

Since the workload is the same for both clients, should you charge them the same price? Fuck no. You would charge Client B more money than you would Client A. This is because the illustration you've created has a much higher value to Client B than it does to Client A, since the circulation of Client B's magazine is so much larger than Client A's magazine. It is used to a much greater extent, and you are entitled to more money as a result.

In short: The more usage = the more money. This is the reason why a larger company is willing to pay more than smaller businesses (and much more than personal commissions), and why you should negotiate the pay for each project based on who you're working for and how the work will be used.

>> No.3513441 [View]
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3513441

>>3511931
>those donuts & mug from Blenderguru's Blender youtube tutorials

My man.

>> No.3489647 [View]
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3489647

>>3489598
>>3486771
>>3489600

>> No.3449174 [View]
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3449174

>>3449170
can confirm went outside got laid today

>> No.3406946 [View]
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3406946

>>3406904
Your doing great banana keep it up

>> No.3379124 [View]
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3379124

>>3378915

No problem! I'm happy if I can offer a little help in this sea of terrible advice and crabs.

>> No.3212809 [View]
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3212809

>>3212412
>landscape
>there's no land

>> No.3200304 [View]
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3200304

>>3200004
feel like ive improved since joining.

>> No.3073256 [View]
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3073256

>>3073130

>But what if you're not yet at a professional level to be entering the industry
What industry (or industries) are you interested in that use illustration? In other words, what do you want to do?

>What if I just wanna try personal commissions first to gauge my abilities.
I'm assuming by 'abilities' you're talking about your technical skills. In this instance, that's the wrong way of looking at it. If anything, when approaching personal commissions for your first jobs, you should be looking to practice your communication and handling of clients, rather than practicing your 'abilities'. Studying and practicing your art happens outside of commissions.

The basic blueprint for proactively (as in - not just sitting around waiting for work to come to you) getting good commissions goes like this:

1. Create a cohesive portfolio geared towards work you want to do
2. Research relevant businesses that could potentially use your work. Find out who would hire freelance artists (usually an art/creative director), and find their contact info.
3. Reach out to those individuals with an email and/or postcard with your work & info on it.
4. If you hear back, great. If you don't, try again every few months with an updated portfolio.

Rinse and repeat forever. This is how things work for most freelance artists.

I highly recommend chasing commercial work more than personal work. It is much easier to land a single commercial project that pays $800.00 than it is to find 8 different $100.00 paying personal commissions. Also - if the job goes well, the likelihood of getting repeat work from a business is much, much higher than a one-off personal commission.

>> No.2816686 [View]
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2816686

>>2814950

Thanks this is actually genuinely helpful!

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