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/ic/ - Artwork/Critique

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>> No.6296728 [View]
File: 1.13 MB, 1024x1856, cathedrals.jpg [View same] [iqdb] [saucenao] [google]
6296728

>>6296679
The vast majority of 'concept' artists will be wiped out. Take Greg Rutkowski, for example, who is probably the most commonly prompted artist in Midjourney/Stablediffusion. His concept art is great, but does a company really need to pay his A-list salary when they can just plug some stuff into a machine for free? Unless it's promotional art, most concept art just serves as a reference for writers and modelers to implement in some kind of 3D medium.
Here is some 'ai art' I generated. This is sadly good enough for most penny pinching corps. I have worked on numerous game projects as a programmer and designer and I will tell you the first thing we do before seeking to hire anyone is go to google or artstation and gather every possible reference image we can find, especially for environments. After a while we'd hit the same pieces again and again, searching "Ruined cathedral art/painting/concept" would eventually return the same hits from big artists like Rutkowski because the supply was small due to the massive skill filter for that kind of art. Not anymore.

Don't stop drawing if you love to draw, but if you want to base your career around it then I would look at least 10 years into the future. Anons will cope and tell you this AI art is a 'fad' or it will never be good because it can't yet understand how to put Clint Eastwood's head on a woman's body driving a convertible in outer space while being chased by a Pikachu spaceship. In 5 years it will. I would say technical art is the future. Shader design, augmented reality, houdini, stuff like that. In general there has been a major trend shifting from 2D to 3D with a hard push to automate and simplify as much of the 2D as possible. I don't want AI to be the future, but it will be.

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