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/ic/ - Artwork/Critique

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>> No.4529206 [View]
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4529206

>>4528898
learning how to figure things out and seek instruction yourself is the most important skill, unless you want to pay thousands to go to art school for them to spoon feed you stuff you could read about at home

>> No.4522114 [View]
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4522114

>>4520854
the merit of someone's words doesnt change after they post their work. the words themselves wouldnt change whether a beginner artist or an expert typed them

which loops back into another problem with /ic/ taking critique - the teaching a man to fish problem. if you get crit like "the construction is bad" then the onus is on you to identify the problem, come up with a solution, and then implement it. You learn far more from doing that.

Ive seen literally the same advice from beginners and experts, in fact most pros ive seen when asked for "how do you get so good" answer with "years of practice, just draw". Its not that years of >just draw make you good, but that there's so much you have to learn that the single most important skill is learning *how* to learn them all yourself without being spoonfed (obviously part of that is finding good resources and mentors to help)

by even asking someone to >pyw youre already taking away the focus from yourself - from whether you believe this is a mistake or weakness in your work and how to improve - to someone else, and trying to force them to "prove" their words.
you can always choose to *ignore* someone if they're blatantly shitposting or if you disagree. Asking them to >pyw is always confrontational.

>> No.4491996 [View]
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4491996

>>4491692
try considering what the spine, torso, and hips would look like underneath the original vs your copy, among other things

in other words unironically
>needs more fundies

>> No.4481201 [View]
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4481201

>>4481000
this but unironically

>> No.4479260 [View]
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4479260

>>4479186
I'm going through Hampton and a bit of Bridgman, unfortunately Hampton's Arm/Leg segments are much less structured and not comprehensive, so I've been watching Prokos vids on those.

what you pick for anatomy doesnt matter too much, just remember to focus on learning forms + attachments + insertions + action of muscles and underlying bone
(although a lot of this is basically just overkill if you want to just draw cute anime girls)

>>4479205
That depends -> bridgman is very good for learning how to draw figures with a real sense of weight, and interlocking the various muscles and bones together with solidity.

I think what you're trying to get at is moreso whether studying anatomy in general is worthwhile, and the answer is both yes... and no.
If you draw people, you can get by just knowing the basics of major muscle groups, etc, but there'll always be a deeper layer of reality that will make your works more believable.
Small example: the Tibula and Fibula connect to the foot, forming the ankle from their bony protrusions. BUT the Fibula attaches lower, so the ankle is actually asymmetrical. Not only does this look better, but is more realistic.

If by general art you want to draw everything except people, then feel free to go through dynamic sketching or w/e.
But we're so hardwired to find people interesting that I think its worthwhile to spend a little time to learn to draw them.

>> No.4447275 [View]
File: 66 KB, 500x512, 1584255852847.jpg [View same] [iqdb] [saucenao] [google]
4447275

god this thread is always so hilarious, never stop /asg/

>> No.4444378 [View]
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4444378

>>4443731
just start drawing w/e you want to, youll eventually realize that while the process is fun you arent the artist you want to be, then you will naturally
>want to practice more and learn the fundamentals, study your weak spots, etc.

suffering with meaning is no longer suffering

>> No.4441519 [View]
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4441519

>>4441187
im more confused whenever someone mentions me because I don't even like my own art

>> No.4436490 [View]
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4436490

>>4436370
just get so burnt out of videogaming and watching cartoons everyday that the only thing you want to do is draw, like me

>> No.4426744 [View]
File: 66 KB, 500x512, 064b6734d2979610ee65bebe5e32823d.jpg [View same] [iqdb] [saucenao] [google]
4426744

I'm an extreme beginner and I understand I need to understand gesture and anatomy first, but are there any tips on what I should work on/path I should study to be able to draw things similar to the pic here?(Cyber/Mecha/Heroshit mostly)

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