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>> No.3666875 [View]
File: 155 KB, 1070x815, copycat.jpg [View same] [iqdb] [saucenao] [google]
3666875

>>3666761
Start with a neutral / light gray background and make a value composition.

See the pic I attached, one I posted last week. Specifically the top right hand corner where a proper layout is done.

You have established only the places where you will paint (or "sculpt" even) the eyes, nose, lips etc etc. but in your "pencil" layout there are no defined planes. Only thing you have defined is bottom and the side of the nose, and some parts underneath the brow ridge. That is a good place to start.

For rendering a picture like this, you should start with a three or four value system. Make a neutral gray background. Paint four swatches, dark gray, neutral gray, light gray, and some very light gray almost white for possible highlights. After that don't touch the color wheel again.

Use color picker to pick those three (or four) swatches and sample colors on face. It will be a lot easier if you have drawn these planes like in pic attached. USE HARD BRUSH. Block out the values.

https://www.youtube.com/watch?v=2bDlUN_8h0M Videos like these are good, check out how to construct individual parts of face. Nose, eyes, mouth etc. You can see how he draws the different planes before he blocks the color in. But don't go to color yet, use that three or four value system to simplify, and when you have blocked everything out, start smoothing the edges. This is how you learn to convey the form of the 3D objects in a 2D painting.

Hope this helps.

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