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>> No.4510528 [View]
File: 34 KB, 497x599, Painterly_Abstraction.jpg [View same] [iqdb] [saucenao] [google]
4510528

>>4500165
James Gurney actually has a great blog post about painterly abstraction and lost edges.

>> No.3798235 [View]
File: 34 KB, 497x599, Painterly_Abstraction.jpg [View same] [iqdb] [saucenao] [google]
3798235

Something interesting from James Gurney's blog. Someone used eye tracking software to see where people's eyes lingered the longest on a photo. The spots they looked at the longest are the biggest circles, and are in focus. The things they did not look at or spend much time on were blurred out. This looks very much like painterly abstraction, where you leave out details to draw more attention to the important ones.

Just a reminder to everyone, especially those of us working in digital, that not everything in the picture has to be in focus and rendered to shit.

>> No.2797627 [View]
File: 63 KB, 497x599, Painterly_Abstraction.jpg [View same] [iqdb] [saucenao] [google]
2797627

>>2797611
>they'll render very carefully what you need to look at, and simplify things that are not as important. This is how actual eyes work

Yes. Also if you look up "gurney journey automated selectivity" there's some cool stuff generated from eye-tracking software that illustrates anons point (where people look the longest/the most is more detailed, places they ignored are blurred).

pic related

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