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/ic/ - Artwork/Critique

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>> No.3100843 [View]
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3100843

>>3100560
>>3100838
>>3100840


Then you do a shit lot of these, every week changing the subject from vehicles, insects, mammals, everyday objects and even era-specific building types and other infrastructure.

>> No.3068091 [View]
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3068091

>>3068074

>There strongest programs are concept design and industrial design not illustration, comics or animation.


Hey dude, someone people here are hoping to become concept artists. You know? Not everyone wants to draw anime titties.


>not some crazy 900 hour video course

Talk about hyperbole. The longest Perspective course is just around 80 hours long, and if you sincerely go through it, you'll be in the 99.9th percentile of people who understand perspective.


>I feel like you guys keep peddling more and more perspective into people's faces because it's usually straightforward and easy to do so you pursue that instead of actually drawing and improving at what you want.


That's bullshit, I recommend perspective because I started on it and I've seen more improvement in the 5 months of actually work that I did, than what I see in many who claim to have been drawing for years. I can now visualize shit in my head much easier, and it can only get better.

Looks like to me, people are just lazy or scared of Perspective because they find it tedious and boring, so they'll rather just doodle directionless and end up nowhere.

>> No.3061542 [View]
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3061542

>>3060202

I think doing construction exercises FZD style (Where you look at references imanges, and then draw the reference in a different angles than your image (not copying) is the best way to increase your visual library, specially if coupled with doing some basic research on the reference history, utility/function..etc.

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