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/ic/ - Artwork/Critique

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>> No.3301750 [View]
File: 1.78 MB, 402x720, how not to paint a rare Pepe.webm [View same] [iqdb] [saucenao] [google]
3301750

>>3301631
>none of these are actually improving your skill.
hmm
>You do nothing different.
I do something different on literally every painting.
>You've reached a certain point of skill and haven't gone past it.
I mean I was able to do near-photorealistic chalk pastel portraits freehand when I was 15, 15-years ago. Part of the fun I have with this series is that I have some process rules in place so that I can goof around and subvert them later. Without structure and process it's more difficult to stay productive.
>How much of a boring fuck are you that you are able to actually use the same exact process for every single one of these....
I don't. The part of the process that is "the exact process of every single one of these" is that they're graphite transferred to give the uncanny valley effect, and they are worked on in batches. I have dozens of canvasses prepped when I'm painting and jump around as needed based on which color I have mixed.
>THATS SO MUCH TIME! (time wasted because you arent pushing yourself or improving)
My issue with /ic/ is that this has always been the meme critique. But what does that really even mean? Everything is a learning experience. Not to mention that by working in clusters and jumping around, I often end up channeling frustration about something I don't like on one painting by shifting gears and doing something I do like on another.

>>3298483 was done 2 weeks ago, >>3301501 was done last spring. I'd say there's pretty evident technical improvement. And idk what to tell you if you think they were made with "the same exact process."

>> No.3055960 [View]
File: 1.78 MB, 402x720, IMG_7936 (convert-video-online.com).webm [View same] [iqdb] [saucenao] [google]
3055960

>>3055940
just figuring it out now. Went from iphoto to final cut, rotated and scaled, exported h264 then used whatever converter website.

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