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>> No.4097036 [View]
File: 220 KB, 522x468, Screen Shot 2019-09-02 at 10.16.03 PM.png [View same] [iqdb] [saucenao] [google]
4097036

>>4095473
you have to be very careful with how you light/portray the nose in cute styles like this. simple styles are all about being very selective with details and how you implicate them. in some ways it's better to think of them more like graphic design than classical realism. when it comes to casting shadows, it's not enough to be accurate; you have to make deliberate choices on what's most appealing even if it means sacrificing accuracy. this is the same reason why anime tends to look so fucked up in 3d unless there's a whole bunch of under the surface trickery b/c anime faces break most of the rules of raycasting & perspective as they'd apply to a tangible object. this is why style is harder than realism imo. it's not enough to know the rules, you also have to know the right ways to break them.
i know you're not going for an anime style but these are a good point of reference imo for seeing how other people dealt with these kinds of problems
>https://yiff.party/patreon_data/5214273/16190997/Nose_EN.jpg
>https://yiff.party/patreon_data/5214273/19205685/Practice_20180602_Lighting.png


sorry is this is too rambly or doesn't make sense. i've spent a lot of time thinking about this kind of stuff but idk if it's worded well.

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