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/ic/ - Artwork/Critique

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>> No.1477320 [View]
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1477320

>>1477076
Eh in America its a mixed bag at best from what I've found and heard. The high quality ones are few and far between with most teaching you few skills to use as a marketable trade--ie, as a means of paying off that massive pile of debt.
Honestly twenty years ago it would probably have been a good opportunity to go to one, even one's that weren't that great, as long as it gave you the time to do your own work--I know an artist who went on to work at Disney animation who told me his degree in art that he got less than thirty years ago was roughly five-thousand dollars--WTF?! But twenty years later, with tuition rates risen 700% and with EVERYTHING you need to know to be an artist or illustrator either being online or in books--everything, and in every aspect of art from abstraction to manga to traditional fine art--we're reaching a point of no return where most people, especially ones from lower income wage groups, simply have no way to go to school for these courses.

And even if you have the money very, very few college art courses actually teach you how to market or apply your skills (if you've actually learned any) to a successful job outside of school, which is why art/illustration courses are -consistently- rated among the most useless degrees in america year after year.

>> No.1467231 [View]
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>>1467065
I think Bouguereau had a lot of technical skill and knew how to draw a viewer's eye as well as create an easily identifiable (and marketable) tone for his paintings.

That said, I personally find, for most of his work, both his tonal arrangement and subject matter ungodly boring.

However, this actually doesn't mean I think his art is bad, simply that I'm not one to appreciate it, like I don't really appreciate crochet or metal music, both of which are on equal footing with painting as valid forms of creativity. Someday I hope that all of you realize that simply because you don't like something (can't or will not appreciate its qualities) doesn't actually mean it's bad.

>> No.1425481 [View]
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1425481

>>1425471
Considering guys like Dave Rapoza learned by working at their craft 12 hours a day most every day me claiming 4 hours a day isn't a whole lot of dick waving.

>telling someone to mindlessly go off of draw for 4 hours a day is only going to lead to their becoming burnt out and frustrated, and the lack of direction provided by your initial post plus the obvious overtones of one-upmanship in your second led me to believe that you could care less about helping others improve.

Having him continue to work at it for only a half hour a day is only going to make him think that he's useless at art because he can't seem to progress. I'm sure that he'll survive, somehow, working more than 30 minutes a day.

I've never seen a how much do u art per day thread so I wouldn't know. Also those guys who said 6-8 hours a day could be pros who (s)troll through here on their down-time.

>as for why i assumed that this was the case with you specifically, your argumentation skills and general level of self-awareness are about that of a 15 year old's, and i couldn't really imagine someone at that level being able to focus on a single activity for more than an hour or so per day.

Ohhh he got me right deep-down in my 15 year-old soul! Oh you're such a bad-ass! Fuck off you shitty anime tool.

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