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>> No.3889545 [View]
File: 356 KB, 954x907, armorjoints.png [View same] [iqdb] [saucenao] [google]
3889545

>>3889346
Good design, sleek and sharp bur needs more joints. The most fundamental challenge when creating armor is between offering protection but without restricting mobility. As you know a real life turtle's armor offers a ton of protection but sacrifices a lot of mobility for example.

For a human to wear plates of armor it must have joins or else the human will not be able to move at all. This however makes the joints exposed and the obvious weak spots on the armor. Creating protection for the joints but also leaving them loose fitting for maximum mobility is the core of any believable/practical armor design, unless you are going maximum super high tech/magic where the armor is practically a fully flexible second skin or a completely mechanical and independent robotic exterior.

Keep this in mind when designing armor, if you study real life armor as >>3889352 suggested be on the looking for how these armor try to keep joints protected while still enabling mobility.

I tried to alter the armor a bit giving it more joints, especially at the belly/gut and pelvis area where you need more loose fitting plates to enable movement or else the poor guy won't be able to pick up his sword from the ground should he drop it. Also made the shoulders a bit looser fitting and added knee guards.

Hope this helped.

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