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>> No.2958706 [View]
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2958706

>>2958685
I'm going as fast as I can, anon! These things take time c:

>>2958673
VuSta- Cute duck boy. The connections between the shoulders and arms/wings look very strange, I'm really not sure what kind of pose/gesture you were trying to convey. The shading seems flat as well, go darker with some of those shadows and down't forget about reflected/ambient lighting! Also, brush up on bird wing anatomy, so you can better design your duck-furry arms better!

Finlayheathi- Your faces are better from last time I saw them! Is this one from reference or imagination? Whatever it is, keep it up. And while you do still need major work on your anatomy, your landscapes are actually rather nice.

Rorg- The shading is very dull, let's change up some of the hues in there, why don't we? Look into color zones of the face, and avoid just making your shading tones grayer versions of the main colors. You seem to have a good grasp of anatomy/rendering, look into color theory some more.

InvalidDavid- Those are some pretty nicely done bedsheets for humanized MLP muscle erotica? I see some light shading, but it's very faint, give those forms some more definition! Additionally, Applejack's feet look very flat.

Juniper- Pretty alright so far! You can convey froms with rough brushstrokes well, though you should practice drawings figures in perspective some more. The girl's torso seems long in the picture where she's looking up, and her arms look a bit flat.

Bandit- Kawaii <3

Jeremias- Good to see you doing stuff other than perspective studies! The form of the demon's head looks weird, though. The contour lines of the cheek don't seem to quite match up with the hatching, the hatching indicates a spherical shape while the contour lines seem to indicate a flatter shape. Same with a lot of the other hatching on the drawing, it seems like your drawing the lines without thinking about the 3D shape of the cartoon would look like. You'd done all these perspective studies, now put them to use!

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