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>> No.4797208 [View]
File: 15 KB, 400x400, cuberun.gif [View same] [iqdb] [saucenao] [google]
4797208

>>4797155
Hey, this is kind of rough but I think by weight he means literally it feels weightless. That might be intentional since it kinda looks like a floating robot type dude, but I did a rough animation to show you how it can feel a little more 'weighted'.
You've got the up-and-down working for the upper half of the body, but the hips don't seem to move at all. if you look at the line where the hips meet the legs, it's perfectly still for the entire animation, so even though the torso and head are bobbing it still looks fairly static.
For my animation, I've also added a bit of forward-backward movement, and I've had the torso and head drag a bit behind the hips. I think this implies a bit of a change of momentum for the parts further away from the centre of mass, which in turn makes them feel more heavy.
It's tough to get some of the finer points of animation with small pixels, so my example is a little unfair. I think just adding a simple bob to the hips and a bend of the knees would help a ton for your run cycle

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