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>> No.3682000 [View]
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3682000

>>3681821
I feel this idea of "do what you love" is a big trap that lures a lot of people into this industry for the wrong reasons. The truth is that no matter what you do, as soon as you start doing it as a job, it becomes precisely that: a job.
I guarantee that in the long term at least 85% or more of the time you spend working as an artist you won't be having fun at all. Most of the time you'll actually hate it. Drawing generic shit for others under strict deadlines is not fun. Having to pull all-nighters while sick when the deadline for the 1000th dude in armor you've been tasked with is due to next morning and you know you still need at least 8 hours to finish it is not fun. Being easily replaceable is not fun. Having to constantly look for jobs after every contract is done is not fun... I could go on forever.
Unless you're working solely on your personal projects (which is not gonna happen) you better get ready to deal with the slog.

Don't get me wrong, there are perks to working in this field such as being able to work from home; being able to dictate how much work you take if freelance, while also having the option to go for in-house positions if security is more of your thing. And if you want to become a professional artist, these should be your reasons. Sorry to say, but "fun" is not going to happen.

>I am unsure if forcing myself to draw 8 hours a day is ever going to work if it feels bad.
This is the thing, it doesn't have to feel bad. In fact, it doesn't have to feel like anything because how it feels doesn't matter, it's just something you have to do. "Oh this sketch looks bad? Big fkn deal I'll just find some ref and do it again, doesn't really matter."
Your problem is that you're investing yourself personally into your work, when in fact you should look at it as just another thing you have to do and it doesn't really matter to you personally if it's fucked because you can just erase and do it again. Your work is not a reflection of yourself.

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