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>> No.6181219 [View]
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6181219

>>6180266
>I'd say you're at a professional skill level, enough for a job.
>But if this is supposed to be a character, I'd say it lacks as a concept artist from a character perspective.
>On the one hand given his luggage, he looks like he's a gatherer, the shrooms and stick, etc. I'm not sure what the tool he's holding is but I'll assume its something that makes sense for gathering.
>But on the other hand he's an older guy with a well groomed beard, his clothing is nice and embroidered with symbolism, he has delicate trinkets like feathers. His bearing doesn't really fit as a gatherer or someone doing physical labor.
>As such I'm at a loss at what the character is supposed to be exactly. Is he an intelligent mystical sage or is he a dude who gathers mushrooms for a living? Neither design point really tells me and they're contradictory.
Thanks for detailed feedback. I had a background story for this character, and had a reason to make all those decisions, but reading your feedback I understand that some were a miss. For example beard was meant to be unattended, but after reading your comment it looks like it was well groomed indeed. Thanks once again, it will help me to get better in the future. Character design is my weakest subject matter by the way, but I forced myself to include some to show I can draw characters too.
>>6180839
>what do your figures look like anon? Also any paint or render works? Thats mainly what the industry looks for afterall
Figures- I am not a anatomy master by any stretch of imagination, I actually don't enjoy designing characters too much. I love props and hard surface design in general, so my figures are... well- pic related. Not great.
As for rendering- I prefer lineart by far, that's how I design but I can render reasonably well. I spent last couple months learning how to photobash to speed up process. I have grinded fundamentals like crazy couple years ago and it paid off. Thanks for feedback!

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