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/ic/ - Artwork/Critique

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>> No.2491950 [View]
File: 35 KB, 369x354, sphinx icon.jpg [View same] [iqdb] [saucenao] [google]
2491950

>>2491767
Thanks. I do some of that already, with masks and whatnot, that was just a quick render I did. As for the shading, I know this is gonna sound like an excuse but the character has burnt tips (pic related) so those aren't shadows, unless you mean other areas. I probably shouldnt have added them so lazily cause it did screw up the shading however, just one of the reasons I'm shit at rendering. I do get what you mean by blobular though. I also agree with not using dodge and burn, it's lazy and doesn't look as good as using actual color theory for dark and light. Thanks for the critique/advice. I'll check out krita and work on my line thickness!

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