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>> No.3292790 [View]
File: 112 KB, 1000x1000, Timing chart.jpg [View same] [iqdb] [saucenao] [google]
3292790

>>3292750
>is that something that comes with experience?
Sorta. Get a stopwatch and do the motion a couple times. If it takes 1 second to turn your head, you chart out frame 1 and 25 (I do 25 as the start of a new keyframe rather than 24 as the end because the math works out better). Draw the keys and then put the breakdown at frame 13 (again, beginning of the second half rather than end of the first half). If you want him to turn his head at a fixed rate you'd draw the exact midpoint of the action, but generally you'd favor one key, so you'd draw his head looking a little closer to the last frame (easing out). Then you divide the rest of the frames the same way.

Knowing how to do it isn't that hard, knowing how to do it WELL takes a ton of practice. I just guess and check most of the time because we have the tools to do it.

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