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>> No.5182760 [View]
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5182760

Posting something I'm happy with.

My priorities when designing these characters were:
#1: Must, above all else, be easy to draw quickly. (it was for a CYOA where I would draw full comic pages as quickly as I could), which is why they were designed almost entirely as shapes of black and white.
#2: Must be recognizable from a thumbnail or when drawn loosely, largely in service of #1.
#3: Must inform us something about the character. I'm not entirely sure I managed to succeed at this very well (particularly with the middle character), but for most part it's obvious. The chick in the male uniform is tomboyish. The chick with the bags under her eyes and the long skirt is a gloomy stick in the mud, and so on.
#4: Must be be appealing. Obviously subjective, but I was happy with how they turned out.
#5: Must be distinct. The lowest priority here because I figured the way the project was drawn would make it recognizable (and it was only a small project anyway so it's not like the designs need to be super unique).

It wasn't my first time intentionally designing characters, but I had a bad habit of putting off designing characters for projects until I'm literally drawing the character in the project. I put more effort into designing these characters than I have for any character before in order to try and break that habit.

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