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/ic/ - Artwork/Critique

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>> No.4625926 [View]
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>>4623852
>>4623871
>>4624493
So it basically boils down to keyword research. I used EtsyRank (paid tool, but very affordable) to gauge the stats of different niche keywords on Etsy, and extrapolated my keyword research to other sites like Redbubble, Teepublic, Amazon, etc., where I would design shirts around what people were buying - niches that had relatively high demand / low competition (based on my best educated guess).

Putting in the time to do this AND being able to design a good shirt** means that you're in a very advantageous position. Most people that do this actually can't design well, and those that can design well tend to not do their research. From there, you can try your hand at Print on Demand sites. I did this for a long time, and eventually teamed up with a print shop I knew to sell my designs on Amazon Prime, of which a handful of designs are now bringing in a majority of this income.

As >>4625536 suggested, I cannot write you a step by step guide. You will have to figure it out for yourself. All I can say is to try your best to design around low comp / high demand niches, and to strike a balance between quality & quantity with your designs. Pouring more time & effort into a design does not mean it will sell more than something you shat out in 20 minutes.

**Being able to draw well =/= being able to design a good T shirt. A good mindset to have is that it's better to make the right design rather than the best design. Pic related is a classic - they're pretty simple figures but it's composed very well and works great on apparel. It just works. Use mockups while you work to see how it'll work on a shirt.

>>4625549
All the time. I stopped caring years ago. I could probably find thousands of links to products featuring stolen designs - there's very little you can do about it. It happens to everyone's designs that sell.

>> No.4607126 [View]
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>>4606937
Passive income from selling shirts on Amazon Prime + Freelance illustration commissions for branding / editorial / business jobs

>> No.3513250 [View]
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>>3512812
>Like...do simple stuff and get 100+ dollars each month. But i know for me its gonna be hard lol
For sure! You don't have to be an amazing artist to start making sales. If you see a lot of work on Redbubble and you think 'Man that's so simple/easy - I could make that too', just understand that there's another element to it that's hard to recreate, and that's about having a good sense of appeal. In other words, success is not about making the best work, but about making the RIGHT work. Pic related is an iconic graphic tee - it's not the most complicated design or the most difficult to make, but its an execution of a fun idea that just feels right.

My best tip would be to focus on making something that people would want to wear. There's a big difference between a drawing that is fun to look at on the internet and something that would actually fit work well on a shirt or other products.

>>3513052
I've only done a handful of patterns. I think they can sell alright, but you'll generally be missing out on one of the biggest sellers: normal apparel. Patterns lend themselves so well to many types of all-over prints (pillow cases, phone cases, journals, shower curtains, etc.) and even all-over prints for apparel (called sublimated printing), but the biggest sellers are usually just normal tshirts, hoodies, etc. in which the pattern can't really be repeated to its full effect.

It's definitely worth trying though. You can use a separate image for each product, so you can do what I've done and rework the pattern to work as a standalone design, and then use the pattern file for everything else that it appropriately fits on.

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