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/ic/ - Artwork/Critique

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>> No.3481648 [View]
File: 228 KB, 800x450, head rotation v4.gif [View same] [iqdb] [saucenao] [google]
3481648

>>3481605
ayyyy yea. good ol' days.

>> No.3386006 [View]
File: 228 KB, 800x450, head rotation v4.gif [View same] [iqdb] [saucenao] [google]
3386006

>>3385932
I have quite a few friends I've met through making animations on YouTube. I used to be heavily involved in the MLP fandom's animation community so we all had some equal ground to level with. Though, everybody eventually moved on to better things but stayed in contact of some sort. I think at some point you just meet other animators because "hey we do the same thing. that's cool and fun". though i wouldn't say the same for local people. i don't have any clue where to meet other local animators because of how secluded my area is.
but definitely, having friends who're just as interested in animation as you are can definitely motivate you and help you improve. though you gotta really make sure that the animators you hang around with don't constantly kiss your ass and call you amazing every time you show them your work, because that's fucking toxic as hell and creates shitty creators with no self awareness. having honest buddy animators roast your work and give you a true critique [similar to how /ic/ does it] can make your work look fucking amazing. i work alongside some of my best friends in our own little studio and it's been such a blast. we aren't afraid to discuss the flaws in eachother's animations, and it really helps make our work look great

>> No.3350281 [View]
File: 228 KB, 800x450, head rotation v4.gif [View same] [iqdb] [saucenao] [google]
3350281

>>3350243
it's pretty hard to believe he's being serious, though. i'd be amazed is he was.
>>3350246
better than the pixel shit by a longshot, but feels like it's lacking direction. might be because you're animating it either straight ahead, but it does feel like shit is happening for no reason here. the lack of direction also equates to the lack of anticipation, which gives the entire animation a "made by a robot" kind of vibe. storyboard it first, do a rough animatic, then do all of the flashy effects my dude. having a proper pipeline makes proper work, and you'll gain a system you could follow when animating things you see in your head. don't rush into the work straight from your head, ease into it and refine it along the way.

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