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/ic/ - Artwork/Critique

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>> No.3455688 [View]
File: 1.18 MB, 1000x1969, Nin-Nin Inked.png [View same] [iqdb] [saucenao] [google]
3455688

>>3455674
Oh. Well, I never heard of this character till now. If that's believable. Chalk it up to coincidence I guess. Actual inspiration for Nin-Nin's design was the female Naruga Armor from MH, if anyone remember that old concept sketch from like a year ago.

I will be changing Onigiri's outfit to the green one, as you're right. He does look a lot like Goku with the blue gi. Especially once I got rid of the club, there was less to set him apart then. You're also right about the lack of consistency. It's not that I don't have character sheets, is that I've been changing the artstyle from a more "realistic" one, to a more heavily stylized one, meaning I haven't following the proportions of the character sheets, which leads to the inconsistencies. That's what I was working on today. Before anyone even pointed out the issues with the art, I knew I had to refine my artstyle and my inking. I think having an art style that stands out as more stylized and memorable will help a lot. Stronger shape language and etc... like that anon pointed out. I've also been working on my lines. Pic related is a new sketch for Nin-Nin. Poofier hair, a stronger silhouette, some slight tweaks to the design, etc... How's the linework/toning?

I figured what I needed was a good balance of black and white in the drawings/designs themselves. Screentones look a lot nicer when they have pure black ink and a nice blend of hatching, crosshatching to back it up.

Also, I've been reading Tsugumomo. I'm actually gonna do some manga page studies of both it, and OPM. Just really hone in on replicating some of those pages to internalized certain elements of their style.

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