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/ic/ - Artwork/Critique

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>> No.4688619 [View]
File: 1.36 MB, 680x348, blasphemous.gif [View same] [iqdb] [saucenao] [google]
4688619

My dudes, what's the best method of creating animated game assets for indie games?

Raw pixel art (Metal Slug etc) seems like the most time consuming / ineffective, because you have to think about every fucking pixel.
Raw bone animation (Spine 2D) is the most effective, but looks cheap and soulless.

I'm thinking higher res pixel art (like Blasphemous) aided by very subtle bone animation.
Talk me out of it before I spend hundreds of dollarinos on very specific software and workshops.

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