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/ic/ - Artwork/Critique

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>> No.1755441 [View]
File: 31 KB, 320x200, 20120601workstage12final.png [View same] [iqdb] [saucenao] [google]
1755441

>>1755430
8bit and 16bit can refer to a lot of different art styles. it really depends on the system, and your art is neither 8bit nor 16bit, because that shit just refers to hardware specs. But no, your art is not what a pleb would call "8bit" (i.e. early NES stuff), too many colors with low contrast between them. that being said, either ditch the black outlines or use them to describe important contours within the figure, and in general push your contrast to make the sprites pop

>> No.1705076 [View]
File: 31 KB, 320x200, 20120601workstage12final.png [View same] [iqdb] [saucenao] [google]
1705076

>> No.1601968 [View]
File: 31 KB, 320x200, 20120601workstage12final.png [View same] [iqdb] [saucenao] [google]
1601968

>>1601608
easily.

>> No.1452249 [View]
File: 31 KB, 320x200, 20120601workstage12final.png [View same] [iqdb] [saucenao] [google]
1452249

This one is by Joe/Wrath Designs, made using C64 restrictions, hence the "wide pixels"

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