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/ic/ - Artwork/Critique

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>> No.3989199 [View]
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3989199

>>3989196
I'm not offering advice. I'm making a statement.

>>3989197
It offers perspective. Now Whether it's 1-point, 2-point, or some other kind is up to you.

>> No.3989067 [View]
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3989067

>>3988947

>> No.3290286 [View]
File: 59 KB, 470x345, heads up.jpg [View same] [iqdb] [saucenao] [google]
3290286

>>3290277
McCloud discusses this in Understanding Comics but I think that it's mostly because the clothes, backgrounds, vehicles, weapons, etc are so detailed because they are something to be appreciated or observed while the characters themselves are something that you have to feel a connection with so they are more symbolic.

if something is more symbolic you fill the details yourself so you have a direct connection with said characters, but if the details are already there you just sit back and appreciate them so there's something you don't connect with, it becomes the"other".

Artists from all over the world do this kind of stuff but japanese artists do this a lot.

For example, if you want the viewer to be in awe of how magnificent a sword is you draw it in detail and in close up but if you want that same sword in a later panel to be the weapon your character is using to attack you draw the same sword with a lot less detail since you're more preoccupied with its function rather than its looks.

>> No.3265000 [View]
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3265000

>>3264103
>it's all in japanese
ok

>> No.3218674 [View]
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3218674

>>3218543
i used to be jealous of these artists but nowadays i'm just glad for them

like it hurts a little because i never had the same passion as them at that age but hey they're doing their thing

>> No.3212485 [View]
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3212485

What are some good books or videos on stylization or character design?

Anything would help.

>> No.2718955 [View]
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2718955

>>2718950

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