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>> No.4603705 [View]
File: 69 KB, 718x718, consider.jpg [View same] [iqdb] [saucenao] [google]
4603705

>>4603400
>draw a head: 10mL (milliLoomises) of effort
>draw chest and arms: ~3mL
>draw hands: 10mL each
adding big tits to your anime girl head only brings the cost from 10 to 13 mL with a handhiding pose.
but showing the hands will cost you 33mL of effort.

>> No.3540204 [View]
File: 63 KB, 718x718, Consider-The-Following.jpg [View same] [iqdb] [saucenao] [google]
3540204

>>3537809

This.

I think there's a type of person that, when seeing something that says "You should aspire to be better" doesn't see it as a call to be better, but an attack on their identity. We'd expect such a person to immediately attack the examples in the post as being better, to dismiss the author, and to rant about how inapplicable the post is to anyone.

What they hate is they're what the post is about.

>> No.3530082 [View]
File: 63 KB, 718x718, Consider-The-Following.jpg [View same] [iqdb] [saucenao] [google]
3530082

They're okay looking but there are a lot of technical flaws that would suggest going back to fundamentals would be very fruitful for you.

>>3529955

Your range of values on the head is too narrow to convey the underlying 3D-ness of the forms, everything looks flat because there's no change in light indicating changes in curvature or planes.

The above issue is compounded by light source issues. The eyes are drawn flat against the skull without any shadow cast from the brow ridge or undereye, even though the underchin is indicating an above-head light source. The ear has the same issue on its inside, as does the hair.

>>3529965

I like the body of the figure and hands, but the side views lip-chin area look jank. I think it's because you are symbol drawing there and indicate you don't have much visual library for this angle. To fix this, I recommend a combination of life drawing people from that angle, doing some studies of pictures of people in side view, and studying facial anatomy so you can get a better feel for proportions of lips height, the effect 3D teeth have behind the lips, and the jaw-chin area in general.

The back of the hair on bottom also looks a bit strange. I think you'd benefit from watching Proko on hair, the bottom would look a bit more natural if it was affected by gravity (feels very stiff), you broke up the contour, and you added some detailing.

>>3529978
The shoulder blink thing is a bit strange. If you're trying to do a torso snap back to normal thing, I think the lower torso movement would really help sell what you were going for.

>> No.1785281 [View]
File: 69 KB, 718x718, 1387388161408.jpg [View same] [iqdb] [saucenao] [google]
1785281

>>1785273
If you are more into script writing than drawing, maybe it's better to just write. You can always pay for illustrations or collaborate with some goyim if your scripts are truly good.

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