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>> No.6743726 [View]
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6743726

>>6743626
>figure is stiff as fuck and with clunky anatomy. there isnt a single hard edge in the drawing. that is very bad.
I don't understand what this means, I just used a guy in that pose as a reference for her here, so I don't know how I can make a kneeling pose anything other than stiff looking if I'm honest.
> you cannot just do shades with airbrush. shades on solid surfaces have sharp clean edges. value range is bad: the scene is in night yet we can see literally everything cleanly.
I didn't use airbrush, but I can understand what you're trying to get at. I mixed sharp and feather edged shading. This is honestly because towards the end I had many IRL things effect my patience. So after shading her, I just sharp edged most things to make it easier, simply for pragmatism. The reason its so bright is because I was afraid of being told that I made everything too dark to see the image in the level of detail I had drew it to. Here is the darker rendition I made.
> Put image into grayscale and notice how everything is gray. Missing textures: lack of scratches, bricks outlines, pieces of stones etc... make it all look sparkly clean and new. But you wanted to make dusty construction site.
Yeah, the buildings in the background were something I did to fill space. I didn't realize how much work they would take given they were just a background. I disnt have the unreasonable amount of patience necessary for what I had going on IRL to dedicate an equal effort into the background as I did the foreground.
>Give keys to drawing a go. You are missing very important fundies.
k

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