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/ic/ - Artwork/Critique

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>> No.2818232 [View]
File: 621 KB, 1500x844, marshal_notes.jpg [View same] [iqdb] [saucenao] [google]
2818232

>>2817733
You're structure and volumes are pretty okay, but the next step is paying a bit more attention to line of action and curves, especially in relation to adventure time characters. I'd also pay a bit more attention to proportion as well.

When you start to actively "structure" your work a bit more solidly, it's easy for it to get a little stiff since you're working mostly with lines. Don't be afraid of curves and don't be afraid to push your poses, either. It's a little obvious you might be a bit uncomfortable with them since the body/torso is well constructed, but the head and the neck are wildly inconsistent and off-model.

There are a few clarity issues with the drawing with a lot of unnecessary lines here and there, like cloth folds and the like, but that's more of an issue concerning the character design itself. It's good to learn to when and where to simplify your forms and line placement. (ie, cloth folds are non-existent on Marshal's torso on the sheet. It's just one form)

My thoughts are kind of all over the place here, but I hope it's at least a bit helpful.

>>2817863
It's best to do a PDF than a folder. Less space, and people tend to thumb through storyboards quickly.

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