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>> No.6209792 [View]
File: 1.82 MB, 3369x1180, Untitled-118.png [View same] [iqdb] [saucenao] [google]
6209792

>>6209739
Basically four main things I can notice. You are using the airbrush "wrong", the airbrush, or at least how I like to use, is better suited for almost imperceptible gradients between each color, while your are hard and soft with no reason or too jarring that gives that gross muddy look. You colors kinda suck too, they are too saturated in all the wrong places and so it makes things look off. I think you are trying to give the ruborous of the skin but you are better changing the hue of the color skin instead of just saturating going from a more soft pink to a red tone instead of a being this red-orange. Third black outline on this art style. Bad! Bad, shotafag.

Finally, the worse offender and what I really want to highlight is your face geometry, you are trying to apply some more realistic face geometry giving volume to the cheeks and nose while this sort of thing can look really bad on most anime semi realistic style, you can make it work, sure, but is something that only works with certain proportion and light angles. This used to be a mistake I commited a lot when I drew on this sort of style and something I wish people had me told you way back. If you are drawing anime faces, even on a more complex shading you want to flat the face features, focusing one on a few feature to give the contour of some really simple shape, if you do something too complex it breaks the appeal of the simplicity of the anime like face and looks uncanny, no different if you do ultra realism with cartoon characters like those home simpsons drawings.

I provided you with some really shitty simplification of how I broke the face planes and geometry to this style in particular, I have a few of those and depends a lot on the style I'm going for but I think for yours this should work fine. Just keep in mind that simplicity=appeal and try no to overwork your drawings with too much detail when not necessary.

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