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>> No.4622427 [View]
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4622427

>>4622396
WOAH your values are blown the fuck out! In the face you have your darkest darks right next to your brightest whites. Try doing value grouping. When you're first blocking something in, decide what the local value of the object is. Pick a value for the armor, one for the skin, one for eyes, one for background (don't leave your bg white if you can help it). Then, youve got a value scale right? Draw one of those out and pick a small range of values for each group you just made, since you seem to like shadows you should start with the value you picked for the value group as the top of your selection and go darker from there and then cut it off. There should be a gap in between your value range for each group, even if it's small it's fine but these groups absolutely should not touch directly on the scale. Then you just use that for your range of light and shadow in each group you've made. Separating your values for each object keeps your image readable and keeps you from blowing out your shit like that.

I hope this makes sense and helps some.

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