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/ic/ - Artwork/Critique

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>> No.1928130 [View]
File: 1.13 MB, 1000x686, Cannon_Spike_Group.png [View same] [iqdb] [saucenao] [google]
1928130

>>1928124
>polish up what I have
if it's on short notice, then yes making a presentable picture is probably the best course of action.

What problem are you solving? Make your image read as clearly as possible. Nice and big, show as much of the figure and her action as you can. What is she doing with those tools? Her expression should give us a glimpse of the type of character the player would pick.

I think you are successful in creating a readable character. But what I would do is make her gesture a little more clear. Show more of her body. Give her an expression. Keep this level of detail and I think you have a passable image.

I'm fully aware that your work would get torn apart otherwise. But I'm throwing you a bone here.

Study the masters. Capcom hire some of the best character designers in their country, and their expertise is in fighting games. Street Fighter being their most recognizable product. Look at how their designer handles the characters.

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